Mordor Army Selector

Warmaster Revolution Compatible

“The Shadow that bred them can only mock, it cannot make: not real new things of its own. I don’t think it gave life to the orcs, it only ruined them and twisted them.”
— Tolkien, The Letters of J.R.R. Tolkien

Right, let’s talk about Mordor—the overwhelming might of Sauron’s dominion. This isn’t just an army list; it’s about vast armies of corrupted beings, diverse thralls from distant lands, and the terror of the Nazgûl. This army list captures the crushing weight of the Dark Lord’s will through unreliable hordes, disciplined foreign contingents, and monsters that break enemy morale.

Design Philosophy

Thematic Pillars: The army embodies overwhelming numbers through cheap, unreliable Orc hordes that can swamp the enemy—like a tide of darkness. Terror and despair come from Nazgûl and monsters that break enemy morale, while the diversity of thralls includes Easterlings, Southrons, and other conquered peoples. Most importantly, the army represents the crushing weight of Sauron’s will through command influence and fear effects.

Mechanical Expression: Orcs are very cheap but very unreliable, using the Ancient Unreliable keyword. Disciplined Easterling and Southron contingents provide reliable anchors, while trolls serve as terror-causing monsters. The Nazgûl influence the battlefield through fear and command rather than direct combat.

Army List

Core Units

Unit NameTypeAttHitsSaveCmdSizePointsMin/MaxSpecial Rules
Orc WarriorsInfantry236+3253/-Ancient Unreliable
Orc ArchersInfantry2/136+3301/-Ancient Unreliable
Easterling WarriorsInfantry335+3601/-Disciplined
Easterling ArchersInfantry3/136+3551/-Disciplined
Southron WarriorsInfantry335+3601/-Disciplined
Southron ArchersInfantry3/136+3551/-Disciplined
Mountain TrollsMonsters445+2120-/2Terror, Berserker
Olog-haiMonsters444+2140-/1Terror, Armoured
MûmakilMonsters364+3200-/1Terror, Trample

Characters

NameTypeCmdAttPointsMin/MaxSpecial Rules
GeneralGeneral8+21001/1Dark Presence
HeroHero7+170-/2Dark Presence
NazgûlHero8+190-/2Terror, Dark Presence
Witch-kingHero9+2150-/1Terror, Dark Presence, Crown of Morgul

Special Rules

Ancient Unreliable

Orc units suffer a -1 penalty to all Command tests and must test to follow orders if not within 15cm of a character.

Disciplined

Easterling and Southron units ignore the first failed Command test each turn.

Terror

Enemy units within 10cm must pass a Courage test to charge or shoot at units with Terror.

Dark Presence

Characters with Dark Presence can reroll one failed Command test per turn for friendly units within 10cm.

Crown of Morgul

The Witch-king can force enemy units within 15cm to reroll successful Courage tests.

Berserker

Mountain Trolls must charge the nearest enemy unit if possible.

Trample

Mûmakil cause 2 hits on any unit they move through.

Army Composition Guidelines

Minimum Requirements

  • 1 General
  • 3+ Orc Warrior units
  • 1+ Orc Archer unit

Mordor armies should be composed of 60-70% core Orc hordes for numbers and board control, 20-30% anchor units like Easterlings or Southrons for reliability, 10-20% monsters such as Trolls, Olog-hai, or Mûmakil for terror and hitting power, and a mix of Nazgûl for terror and regular heroes for command.

Tactical Considerations

Strengths:

  • Overwhelming numbers can swamp enemy positions
  • Terror effects disrupt enemy plans
  • Diverse unit types allow flexible responses
  • Cheap core allows for more characters and monsters

Weaknesses:

  • Orc unreliability can backfire at crucial moments
  • Expensive monsters are vulnerable to focused fire
  • Requires careful command management
  • Can struggle against highly mobile enemies

Playstyle

Mordor excels at attrition and terror warfare:

  1. Overwhelm with Numbers: Use cheap Orc units to control board space and absorb casualties
  2. Break Enemy Morale: Position Nazgûl and monsters to maximize terror effects
  3. Anchor with Discipline: Use Easterling/Southron units for reliable command and combat
  4. Exploit Weaknesses: Focus fire on isolated enemy units with superior numbers

The army embodies Sauron’s philosophy: victory through overwhelming force, terror, and the corruption of free peoples. Every unit serves the Dark Lord’s will, whether through mindless obedience, disciplined service, or supernatural fear.


This list balances thematic accuracy with Warmaster Revolution’s mechanical requirements, creating an army that feels like Mordor while remaining competitive on the tabletop.

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