Gondor Army Selector

Units

TroopTypeAttHitsSaveCmdSizePointsMin/MaxSpecial
WarriorsInfantry335+–3602/-
Citadel GuardInfantry334+–390-/1
BowmenInfantry3/136+–3601/-
RangersInfantry3/130–365-/2*1
Militia1Infantry236+–340-/-
Militia Archers1Infantry2/136+–355-/-
KnightsCavalry335+–3100-/-
Swan Knights1Cavalry334+–3110-/1
Trebuchet2Artillery1/440–2100-/1
Ballista2Artillery1/320–255-/1
GeneralGeneral+2––911251/1
HeroHero+1––8180-/2
FaramirHero+1––9190-/1*2
BoromirHero+2––91130-/1*3

Army Rules

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Special Rules

  1. Rangers: +1 to hit when shooting.
  2. Faramir – Wilderness Commander: negates the –1 Command penalty for Rangers issuing orders in terrain.
  3. Boromir: Shield of Gondor – reroll one failed armour save per game; Last Stand – 2 Attack dice if his unit is destroyed. (Balance note: may be under‑costed; under observation.)


  1. Inclusion leans on cinematic or derivative emphasis more than direct book frequency - but throw off balance or don’t necessitate a seperate unit; ↩︎ ↩︎ ↩︎

  2. Inclusion leans on books and other Tolkien-based Warmaster lists, but for me, don’t require a seperate stat line; ↩︎ ↩︎

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