Units
| Troop | Type | Att | Hits | Save | Cmd | Size | Points | Min/Max | Special |
|---|---|---|---|---|---|---|---|---|---|
| Warriors | Infantry | 3 | 3 | 5+ | – | 3 | 60 | 2/- | |
| Citadel Guard | Infantry | 3 | 3 | 4+ | – | 3 | 90 | -/1 | |
| Bowmen | Infantry | 3/1 | 3 | 6+ | – | 3 | 60 | 1/- | |
| Rangers | Infantry | 3/1 | 3 | 0 | – | 3 | 65 | -/2 | *1 |
| Infantry | 2 | 3 | 6+ | – | 3 | 40 | -/- | ||
| Infantry | 2/1 | 3 | 6+ | – | 3 | 55 | -/- | ||
| Knights | Cavalry | 3 | 3 | 5+ | – | 3 | 100 | -/- | |
| Swan Knights1 | Cavalry | 3 | 3 | 4+ | – | 3 | 110 | -/1 | |
| Trebuchet2 | Artillery | 1/4 | 4 | 0 | – | 2 | 100 | -/1 | |
| Artillery | 1/3 | 2 | 0 | – | 2 | 55 | -/1 | ||
| General | General | +2 | – | – | 9 | 1 | 125 | 1/1 | |
| Hero | Hero | +1 | – | – | 8 | 1 | 80 | -/2 | |
| Faramir | Hero | +1 | – | – | 9 | 1 | 90 | -/1 | *2 |
| Boromir | Hero | +2 | – | – | 9 | 1 | 130 | -/1 | *3 |
Army Rules
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Special Rules
- Rangers: +1 to hit when shooting.
- Faramir – Wilderness Commander: negates the –1 Command penalty for Rangers issuing orders in terrain.
- Boromir: Shield of Gondor – reroll one failed armour save per game; Last Stand – 2 Attack dice if his unit is destroyed. (Balance note: may be under‑costed; under observation.)