“The road goes ever on and on, down from the door where it began. Now far ahead the road has gone, and I must follow, if I can.”
— Bilbo Baggins, The Fellowship of the Ring
Battle Companies transforms Middle-earth Strategy Battle Game from a competitive wargame into a narrative campaign system. It’s a supplement that focuses on the human scale—individual warriors matter, names stick, and losses hurt. But while it excels at storytelling, it faces significant balance challenges that the community has worked to address.
What is Battle Companies?
Battle Companies is a supplement for MESBG that shifts the focus from large-scale battles to small warbands of 3-8 models. It’s designed for narrative campaign play where your warriors grow, gain experience, and develop their own stories over multiple games.
Core Concept
- Small Scale: 3-8 models per warband
- Campaign Progression: Warriors gain experience and improve
- Narrative Focus: Story over optimization
- Human Scale: Individual characters matter
How It Works
- Warband Creation: Choose a faction and create your starting company
- Experience System: Warriors gain experience and can improve stats
- Campaign Turns: Structure for ongoing narrative play
- Scenarios: Thematic missions for your warband
Strengths of Battle Companies
Narrative Excellence
Battle Companies excels at creating stories:
- Character Development: Warriors grow and change over time
- Personal Stakes: Losing a beloved character hurts
- Emergent Narrative: Stories develop naturally through play
- Thematic Scenarios: Missions that fit Middle-earth’s tone
Human Scale
The system captures Tolkien’s focus on individual heroism:
- Names Matter: Each warrior has a name and personality
- Individual Actions: Every model’s decision counts
- Personal Growth: Characters develop through experience
- Meaningful Losses: Death has narrative weight
Campaign Structure
The progression system mirrors the Fellowship’s journey:
- Small Beginnings: Start with basic warriors
- Earned Growth: Improvement through experience
- Mounting Stakes: Challenges increase over time
- Narrative Arcs: Stories develop naturally
Challenges and Weaknesses
Balance Issues
Battle Companies suffers from several balance problems:
- Less Playtested: Not as rigorously tested as core MESBG
- Power Creep: Some upgrades are significantly better than others
- Faction Imbalance: Some factions have advantages
- Experience Disparity: Veteran warbands can dominate
Limited Updates
The supplement receives less support than core MESBG:
- Infrequent Errata: Balance issues persist longer
- Community Reliance: Players must find solutions
- Rule Ambiguities: Some interactions unclear
- Scaling Problems: Large experience gaps create issues
Campaign Management
Running campaigns requires significant effort:
- Bookkeeping: Track experience, injuries, equipment
- Scenario Design: Create balanced, thematic missions
- Player Management: Coordinate schedules and progression
- Narrative Consistency: Maintain story coherence
Community Solutions
Battle Companies Community Edition
The community has created several solutions:
- Community Edition 3.21: Addresses many balance issues
- Revised Point Costs: Better balance for upgrades
- New Scenarios: Additional thematic missions
- Rule Clarifications: Resolve ambiguous interactions
Online Tools
Several tools make campaign management easier:
- Battle Companies Manager: battle-companies-manager.com
- Campaign Tracking: Digital tools for experience and equipment
- Scenario Generators: Automated mission creation
- Community Resources: Shared scenarios and house rules
House Rules
Common community fixes include:
- Experience Caps: Limit maximum improvements
- Injury Systems: Add consequences for defeat
- Equipment Limits: Restrict powerful gear
- Faction Adjustments: Balance starting options
System Comparison
Battle Companies vs. Core MESBG
- Scale: Small warbands vs. large armies
- Focus: Narrative vs. competitive
- Progression: Character growth vs. list building
- Balance: Community-dependent vs. official support
Battle Companies vs. Other Campaign Systems
- Mordheim: More narrative, less balanced
- Necromunda: Similar scale, different theme
- Five Leagues: Solo-focused, more procedural
Getting Started
What You Need
- MESBG Core Rules: Required for basic mechanics
- Battle Companies Supplement: Official rules and scenarios
- Community Edition: Recommended for better balance
- Campaign Tools: Tracking sheets or digital tools
First Campaign
- Start Small: 3-4 players maximum
- Choose Theme: Pick a faction you love
- Use Community Rules: Better balance and clarity
- Plan Scenarios: Prepare thematic missions
Finding Players
- Local Clubs: Check gaming stores
- Online Communities: Forums and social media
- Conventions: Many events have Battle Companies
- Solo Play: Some scenarios work solo
Verdict: Narrative Gold, Balance Challenges
Battle Companies succeeds brilliantly at its primary goal: creating narrative campaigns that feel like Middle-earth. The human scale, character progression, and emergent storytelling make it one of the best campaign systems available.
Strengths: Battle Companies excels at narrative focus, capturing Tolkien’s human scale where individual characters matter. The strong community support provides ongoing improvements, while the rich campaign possibilities offer endless replayability for story-driven players.
Weaknesses: The system suffers from balance issues that require community fixes, while limited official support means players must rely on fan solutions. Significant bookkeeping is required to track experience and equipment, and campaigns can become unbalanced over time as some characters become significantly more powerful than others.
For Narrative Gamers: This is the gold standard for Middle-earth campaigns. The investment in learning the system pays off with deeply satisfying storytelling.
For Competitive Players: Battle Companies may not satisfy your needs. The balance issues and narrative focus make it less suitable for competitive play.
For New Players: Start with the Community Edition and use online tools. The official supplement alone has too many balance issues.
The system proves that MESBG’s mechanics work beautifully at the human scale. With community support and house rules, Battle Companies becomes one of the most rewarding campaign systems available for Middle-earth gaming.
Next up: A look at Five Leagues from the Borderlands and how it can be adapted for Middle-earth solo campaigns.